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RealityScan Process plastic mannequin

Following a photoshoot I did myself, optimized for photogrammetry, I generated the 3D scan of a plastic mannequin in RealityCapture by creating a Sparse Point Cloud, then a Grayscale Mesh, and finally the textured render

Sparse Point Cloud

Sparse Point Cloud

 Grayscale Mesh

Grayscale Mesh

textured render

textured render